Monday, March 9, 2015

Class 4 Assignment 2: VIDEO GAMES: MORE THAN A GAME

IBM Gaming Report and iED Minecraft





As the technologies evolve, the business also needs to develop in order to survive in this evolving, fast paced environment. While businesses try to incorporate newly invented technologies and adopt these skills and products to enhance their productivity, IBM in particular has been researching the relationships between virtual worlds and real leaders believing that “online games put the future of business leadership on display”.  In both articles, “IBM Gaming Report: Virtual Worlds, Real Leaders” and “IBM Report: Leadership in a distributed world – Lessons from online gaming”, IBM addresses the current status of today’s corporate environments and emphasizes on how new demands on todays corporate leaders by globalization can be satisfied possibly by online games that “provide a window into the future of organizations and the leadership capabilities necessary to guide enterprises to success”.   

Since the corporate environment is gradually increasing globally, the business world also transforms to more risky, fast paced, and competitive environment. Hence, it is crucial to find or shape corporate leaders who are suitable in such transitions in the future. In the article, “IBM Gaming Report: Virtual Worlds, Real Leaders”, IBM raises important questions to be researched: “what new skills and competencies will leaders need to succeed in work environments that are increasingly virtual and distributed? – As the business world becomes more distributed and virtual do online games offer lessons on the future of leadership?”

It is very important to recognize that there are millions of people using and interacting virtually and its increasing use in highly complex virtual environments – in particular, gaming industry. The studies suggests that virtual gaming like MMORPG (massively multiplayer online role-playing games) displays and reflects many criteria and aspects that are similar to being a leaders in corporate environment. Through such games, gaming leaders can develop skills, communicate, form groups and guilds, and create transparent skills and information, all in which are necessary in a corporate setting. Also, it is understood that by practicing through virtually, players can become more risk-takers. The research by IBM and MIT states that qualities find in online games can facilitate leadership skills and hence provides similarities in both environments: bringing large number of people through virtual environments, role-playing makes each player more responsible according to their each role and goal, works with incentives to gain motivation, transparent capabilities of each players, importance of collaboration, and providing better and more communication methods.

IBM’s research has shown that among 200 gamers in IBM’s own internal gaming community that participated in a survey, almost half believe that game playing is improving their “real world” leadership abilities and that three quarters of players declared that the “techniques and approaches found in online games could enhance their leadership effectiveness in the workplace”. Moreover, the incentive systems that are used in online games develops the trust between players through the transparency of information, in which eventually results to more confidence and better and faster decision making skills of developing leaders. Eventually, through their model, they came down to four main qualities of being a leader – visioning, evaluating, collaborating, and executing, all in which are necessary leadership behaviors demonstrated in both gaming and corporate environments.

The studies conducted by the two professors from Stanford University and MIT find out that the communication in changing corporate environment is key relationships within and across organizations – similarly, online gaming encompasses and utilizes the multiple levels of communication methods in which can enhance the real life skills recommended in business sectors.

Although I am not a frequent game player, I have played a few widely known games throughout my lifetime, but I have never thought about gaming environment that could help in becoming leaders in today’s corporate environment. Thus, it was very interesting to see in this perspective and that this studies has been going on in many years ago. Although I am not a fan of RPG games, I now can understand and believe how online games particularly MMORPG can be visualized and used to enhance the capabilities in becoming corporate leaders.


Reference
https://drive.google.com/file/d/0BxtPKBbmQcuuSmU2NVJjNnNlTmM/edit
https://drive.google.com/file/d/0BxtPKBbmQcuuZ2V4U0p2a2l4Snc/edit

This is an assignment from the Immersive Education course that I am taking at Boston College. The course is called Collaborative Computing. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc


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