Monday, March 30, 2015

Final Project Step 1: Immersive Learning Spaces

          As I have been taking some classes that learn about online related market/industry, Internet power, and mass media, I have became more aware and acquire better knowledge about this immersing new technology. As the usage of Internet has evolved, other areas of technological innovations also have developed; online marketing, online industries like social media systems, and various businesses and markets in online industries.

Currently, as I am taking Collaborative Computing class, mainly deals with iED directed by Professor Aaron Walsh, I have learned so much about the powers and implications of such technology and also by just experiencing the immersive online education course by itself.  Moreover, for this assignment, I have learned even more after I read, “the Immersive Education Libraries and Museums Technology Working Group (LAM.TWG) charter”. It talks about using virtual online technologies as a learning tool to enhance the teaching technique into a whole another level, particularly for library and museum platform.

For example, by leveraging “through the application of interactive 3D graphics and animation, video game and simulation technology, virtual reality, full, augmented and mixed reality, voice over IP, web cams and other rich digital media”, the LAM.TWG can help many users and learners to communicate faster and efficiently through various multimedia, engage audiences in virtually direct,
3-dimensional experiences of museum, and provides better operation and management of the library enterprise.

As case scenarios refer about Immersive Education Study Rooms, I agree with the possibility of the
success in providing shared virtual place for Immersive Education study room – such as the students
in Japanese class learn and experience Japan indirectly by taking a virtual field trip in simulation,
students using voice chat, utilizing library online services, and sharing thoughts, and students creating learning environment and study room to collaborate and work together virtually on appropriate assignments.



For the reference and further information:

http://JiED.org

"Immersive Education Libraries and Museums Technology Working Group (LAM.TWG)"

http://jied.org/1/1/8/

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